You learn by deciding.
Three simulations. Every decision costs days, burns cash, or earns signal and trust. There are no right answers in here — only trades. Leave with your offer, stress-tested and stated in a single sentence.
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What can you do that someone would pay for?
Your skill is the payload. Every simulation builds around it.
Give the venture a callsign.
It goes on the instruments — and on the artifact you leave with.
Who most plausibly pays for it first?
A guess is fine. The simulations will pressure-test it.
Hours per week you can actually give this?
The engine holds you to it. Honest beats heroic.
How much can you spend without flinching?
Sets your runway. Some trades in the sims cost money.
In your own words: what must be true in 30 days?
This is your mission objective. It stays on screen until it's done.
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Module 01 — three burns to a locked offer.
Clear the simulations in order. Your decisions carry forward — the buyer in Sim 003 remembers what you promised in Sim 002.
Compiles from your decisions across all three sims. Cleared sims fill it in.
Debrief.
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The Offer Card.
Built from what you actually chose in there. This is yours — the first piece of the launch stack.
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MODULE COMPLETE · BAY 02 AWAITS PRO CLEARANCE